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	<title>HLTV Archives - ConCarne</title>
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	<description>ConCarne cooks best since 1998.</description>
	<lastBuildDate>Fri, 15 Feb 2008 00:26:39 +0000</lastBuildDate>
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	<title>HLTV Archives - ConCarne</title>
	<link>https://www.concarne.org/tag/hltv/</link>
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		<title>TF2 und Source Updates</title>
		<link>https://www.concarne.org/2008/02/15/tf2-und-source-updates/</link>
					<comments>https://www.concarne.org/2008/02/15/tf2-und-source-updates/#respond</comments>
		
		<dc:creator><![CDATA[CC&#124;Master]]></dc:creator>
		<pubDate>Fri, 15 Feb 2008 00:24:05 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Server]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[HLTV]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">http://www.concarne.org/2008/02/15/tf2-und-source-updates/</guid>

					<description><![CDATA[<p>Nun endlich ist der angek&#252;ndigte gr&#246;&#223;ere Steampatch erschienen. Neben der neuen TF2 Map cp_badlands beinhaltet der Patch &#196;nderungen an diversen existierenden TF2 Maps, der Source Engine selbst und SourceTV. Die komplette Changelist hier: Source Engine Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level [&#8230;]</p>
<p><a href="https://www.concarne.org/2008/02/15/tf2-und-source-updates/">TF2 und Source Updates</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></description>
										<content:encoded><![CDATA[<p>Nun endlich ist der angek&uuml;ndigte gr&ouml;&szlig;ere Steampatch erschienen.<br />
Neben der neuen TF2 Map cp_badlands beinhaltet der Patch &Auml;nderungen an diversen existierenden TF2 Maps, der Source Engine selbst und SourceTV.</p>
<p>Die komplette Changelist hier:</p>
<p><strong>Source Engine</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly</li>
<li> Optimized some particle systems to improve performance on some hardware configurations</li>
<li> Player stats are now sent up as they change, rather than when the player dies</li>
<li> Improved playback of sub-frame sounds</li>
<li> Fixed a crash caused by alt-tabs during map load</li>
<li> Eliminated unnecessary temporary memory allocation in scenefilecache</li>
</ul>
<p><strong>Team Fortress 2</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> Badlands released</li>
<li> Changes to Dustbowl
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire</li>
<li> Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the &#8222;ceiling&#8220; clip</li>
<li> Fixed a gap behind stage 1, cap 1 house</li>
<li> Fixed a high perch on stage1 cap1 house roof</li>
<li> Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)</li>
<li> Fixed a few places where rockets/demoman pipes could pass through non-solid models</li>
<li> Sealed up a gap over stage1 lower startgate</li>
<li> Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them</li>
</ul>
</li>
<li> Changes to Capture the Flag Well
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> Fixed trains not starting on map spawn</li>
<li> Removed cap association from red spawns that were spamming console</li>
</ul>
</li>
<li> Changes to Granary
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> Removed spawn timing advantage from the middle (from -3 to 0)</li>
<li> Fixed several model perch exploits (red, blue cp1 gate and blue cp2  gate pipe)</li>
<li> Fixed a few places where players could get stuck between containers and silos</li>
<li> Adjusted playerclips on red container that made it appear like players were floating</li>
</ul>
</li>
<li> Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit</li>
<li> Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events</li>
<li> Added flamethrower &#8222;sizzle&#8220; sound when the Pyro is hitting a target</li>
<li> Updated explosion debris to be a bit darker</li>
<li> Fixed idle players not being kicked from the server if mp_allowspectators was set to 0</li>
<li> Added ctf_well to the default mapcycle.txt file</li>
<li> Added ctf_well to the default motd.txt file</li>
<li> Fixed floor tile material type</li>
<li> Fixed some weapon damage info missing from TF2 game stats</li>
<li> Made some small changes to the Demoman viewmodel that were causing performance problems</li>
<li> Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you&#8217;re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.</li>
<li> Added server log entry for buildings destroyed by their owner</li>
<li> Fixed sentry gun shadows being clipped</li>
<li> Updated glass material</li>
</ul>
<p><strong>SourceTV</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px">
<li> SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it</li>
<li> Fixed Pyro&#8217;s flamethrower flames not showing up in SourceTV</li>
</ul>
<p>Der Server ist auch schon Up-to-Date&#8230;</p>
<p><a href="https://www.concarne.org/2008/02/15/tf2-und-source-updates/">TF2 und Source Updates</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>FunWar gegen &#124;YY&#124;</title>
		<link>https://www.concarne.org/2001/10/07/funwar-gegen-yy/</link>
					<comments>https://www.concarne.org/2001/10/07/funwar-gegen-yy/#respond</comments>
		
		<dc:creator><![CDATA[CC&#124;RoiDanton]]></dc:creator>
		<pubDate>Sun, 07 Oct 2001 00:00:00 +0000</pubDate>
				<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Clan]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[HLTV]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Hola, ab 20:30h wird heute Abend ein kleiner FunWar gegen die YockYunkies stattfinden. Die heutige Kochmannschaft aus Kane, medved, Marvin, Deady und mir. Ragna hottet einen 8-Slot HLTV-Server, hier die Adresse: ragnarock.dyndns.org:27020 So long</p>
<p><a href="https://www.concarne.org/2001/10/07/funwar-gegen-yy/">FunWar gegen |YY|</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hola,</p>
<p>ab 20:30h wird heute Abend ein kleiner FunWar gegen die YockYunkies stattfinden. Die heutige Kochmannschaft aus Kane, medved, Marvin, Deady und mir.</p>
<p>Ragna hottet einen 8-Slot HLTV-Server, hier die Adresse: <em>ragnarock.dyndns.org:27020</em></p>
<p>So long</p>
<p><a href="https://www.concarne.org/2001/10/07/funwar-gegen-yy/">FunWar gegen |YY|</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>HLTV &#220;bertragung CC vs. BAER</title>
		<link>https://www.concarne.org/2001/10/03/hltv-ubertragung-cc-vs-baer/</link>
					<comments>https://www.concarne.org/2001/10/03/hltv-ubertragung-cc-vs-baer/#respond</comments>
		
		<dc:creator><![CDATA[CC&#124;Beorn]]></dc:creator>
		<pubDate>Wed, 03 Oct 2001 00:00:00 +0000</pubDate>
				<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Clan]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[HLTV]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Guten Tag, heute abend um 20:00 Uhr ist es soweit. Das Sensationsspiel der Zwischenrunde zwischen den noch ungeschlagenen ConCarnis und den BAERen steht an. Live-&#220;bertragung mit Live-Kommentar zu sehen unter: ragnarock.dyndns.org:27020 oder 134.130.57.15:27020 Laut letzten Informationen stehen 70 slots zur Verf&#252;gung. Hoffen wir auf ausverkauftes Haus und ein faires Spiel :)</p>
<p><a href="https://www.concarne.org/2001/10/03/hltv-ubertragung-cc-vs-baer/">HLTV &Uuml;bertragung CC vs. BAER</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></description>
										<content:encoded><![CDATA[<p>Guten Tag,</p>
<p>heute abend um <strong>20:00 Uhr</strong> ist es soweit. Das Sensationsspiel der Zwischenrunde zwischen den noch ungeschlagenen ConCarnis und den BAERen steht an. Live-&Uuml;bertragung mit Live-Kommentar zu sehen unter:</p>
<p><em>ragnarock.dyndns.org:27020<br />
</em>oder<br />
<em>134.130.57.15:27020</em></p>
<p>Laut letzten Informationen stehen 70 slots zur Verf&uuml;gung. Hoffen wir auf ausverkauftes Haus und ein faires Spiel :)</p>
<p><a href="https://www.concarne.org/2001/10/03/hltv-ubertragung-cc-vs-baer/">HLTV &Uuml;bertragung CC vs. BAER</a> ist ein Artikel von <a href="https://www.concarne.org">ConCarne</a>. ConCarne cooks best since 1998.</p>
]]></content:encoded>
					
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