**A:** |
Each player starts with a base skill of **1000**.
Everytime an incident occurs, Storyteller calculates the probability of a loss for the winning player.
*ProbabilityWinnerLoses* = 1 / (1 + 10 ^ ( (*WinnerSkill* - *LoserSkill*) / **400**) )
A player with a higher skill compared to his opponent loses an incident with a probability of less than 50 %. A player with a lower skill compared to his opponent loses an incident with a probability of more than 50 %. The higher the probability of a loss, the higher the possible *SkillGain*.
*SkillGain* = *ProbabilityWinnerLoses* * **25**
Finally the *SkillGain* is added to *WinnerSkill* and subtracted from *LoserSkill*.
*WinnerSkill* = *WinnerSkill* + *SkillGain*
*LoserSkill* = *LoserSkill* - *SkillGain*
"That frag stole *SkillGain* from *Loser* and transfered it to *Winner* ..." |