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Main Client Names Server Configuration Team Forums | |
Here you will see some of the advantages of the client-side options you have in Excessive Plus. (Remeber you can play Excessive Plus server-side only!) NOTICE: It is very recommended to play new game types with the client-side modifications because otherwise you will miss important features! This will give other players advantages over you. ScoreboardThe scoreboards were completely redesigned to make it more clear and to provide you more information!You can switch to the old scoreboard with /xp_oldScoreboard. If you see some names blinking, flashing, changing their colors etc you surely want to read this section. Of course you can suppress this effects with /xp_noBlink. Variables List/set xp_country ""If your country detection fails you can set this cvar to your country's top level domain. If the detection does not fail and you set this to another country (fake it) your real country will be still visible with the /locations command! Examples: (the full list can be found here) UK England (United Kingdom) DE Germany US United States SE Sweden NL Netherlands /set xp_noBlink 0 Disables all fancy names effects. Where: 1 disables all effects. 2 is same as above + draws everything in white color. 3 is same as above + makes the console text also white. /set xp_drawTime 2 Prefix the console text with a timestamp. Where: 0 means disabled. 1 is the game time. 2 is the "real" time. /set xp_drawSpeed 1 Displays your current speed in units per second (ups). /set xp_drawStats 1 Displays your accuracy statistics on a match end. /set xp_onExit "screenshotJPEG" This is a scriptable event which is executed on a match end. Can be used to automatically take a scoreboard screenshot. /set xp_crosshairColor "7" With that setting you can change your crosshair color. /set xp_drawNames "0" Enabling this will show you the name of a player over his head. /set xp_enemyModel "" Allows you to force all enemys to use one model. Can be combined with cg_forceModel 1. Example: /xp_enemyModel "tankjr/default" /set xp_enemyColors "0000" This takes only effect if you use the alpha skins. The format stands for 4 colors as "<rail> <head> <body> <legs>". Example: (makes all enemys lime green) /xp_enemyModel "tankjr/xp" /xp_enemyColors "4222" /set xp_colors "0000" Same as xp_enemyColors but for your own model. Example: /model "bones/xp" /xp_colors "1234" /set xp_oldScoreboard 0 Switch to the old scoreboards. /set xp_oldGrenade 0 Disables the CPMA grenade model/skin. (Needs map restart) /set xp_noSnow 0 Disables snow in Freeze Tag. /set xp_noVoiceChat 0 Disables the voice chats. /set xp_noRadioChat 0 Disables the radio chats. /set xp_noChatBeep 0 Disables the chat beep. Command List/helpGives you an in-game list of all available commands. /ready When match mode is enabled on the server you can start a match with this command. /notready Prevents a match to start. /teamready Sets your whole team ready to begin the match. /away Makes you join the spectators and marks you as away. You will get your old score as far as you join! /motd Displays the Message of the Day. It's the same you see after the connect. /scores Displays an extended scoreboard with some statistics to the console. /players Displays a list of all players with extended information. It is recommended to use this instead of /rcon status. Players without the .pk3 will have a red '*' (star) before their name. /stats [ clientNum ] Displays some accuracy statistics for a player. To find the [clientNum] use /players. If no [clientNum] is given your own (or the spectated player's) stats will be displayed. /locations Displays all active players with their "real world" location. Faked locations will have the real country appended in a bracket. /speconly Allows you to stay spectator in tourney/1on1 matches. /callvote Extended voting options. Use /callvote with no arguments to get a list of allowed votes on the server. Now you can also vote for different configrations of the server using conf as the vote argument. Additionally you can give a reason for your vote. /weaplast THIS IS NOT /weapprev! Selects the last used weapon. Useful for scripts like selecting a weapon for 1 shot and get back to the prior weapon. +/-vstr Useful for scripting purposes. Example: set zoom1 "cg_fov 20; sensitivity 2" set zoom2 "cg_fov 90; sensitivity 8" bind mouse2 "+vstr zoom1 zoom2" /wallhack [ rconPassword ] This is only for server admins and it will work only if you joined the spectators. It will help you to locate players that are abusing the game using a wallhack. /drop [ arg1 [ arg2 ] ] Allows you to drop items. Can be disabled by the server admin! Usage: /drop flag weapon [ amount|weaponNum [ amount ] ] ammo [ amount|weaponNum [ amount ] ] armor [ amount ] health [ amount ] holdable powerup [ powerupName ] Examples: /drop ammo 2 // drops 2 ammo of your current weapon /drop ammo 5 2 // drops 2 rockets CommunicationThere are some variables available that can be used in the normal chat messages.They are quite self explaining: $(ammo), $(armor), $(health) and $(location). Usage: /say_team Need support at $(location)! [H:$(health) A:$(armor)] Radio Chat You can colorize the following messages: attack now available tech base is clear base is overrun cancel that enemy fc is here fall back and regroup good work team i have the quad incoming attack incoming quad need defense need escort on defense on offense out of position quad is up ready requesting base status roger standby to attack waiting for the quad Usage: /say_team Base is ^1OVERRUN Q3F Radio Chat def_depdisp.wav - Dispenser deployed. def_deppipe.wav - Pipe trap deployed. def_depsen.wav - Sentry deployed. def_dropflag.wav - Defend the dropped flag. def_fixsenty.wav - Repair our sentries. def_flag.wav - Defend our flag! def_flagdanger.wav - The flag is in danger. def_flagprimexit.wav - Flag outgoing primary exit. def_flagsafe.wav - Base secure. def_flagsecexit.wav - Flag outgoing secondary exit. def_iam.wav - I'm defending. def_incflag1.wav - Incoming flag. def_incflag2.wav - They're coming for the flag! def_incprimrte.wav - Incoming primary route. def_incsecrte.wav - Incoming secondary route. def_needsupp.wav - Requesting support. def_obj.wav - Defend the objective. def_wpt.wav - Defend the waypoint. gen_anytime.wav - Any time. gen_ceasefire.wav - Cease fire. gen_firehole.wav - Fire in the hole! gen_giveammo.wav - Give me some ammo. gen_gogogo.wav - Go go go! gen_goodbye1.wav - Goodbye. gen_goodbye2.wav - Goodbye. gen_halt.wav - Halt! gen_hello1.wav - Hello! gen_hello2.wav - Hello. gen_inpos.wav - In position. gen_isbasesec.wav - Is our base secure? gen_moveout.wav - Move out. gen_movepls.wav - Move please. gen_no1.wav - No. gen_no2.wav - No. gen_noprob.wav - No problem. gen_objcplt.wav - Objective complete. gen_objfld.wav - Objective failed. gen_oops.wav - Oops. gen_pass.wav - Pass. gen_reportin.wav - Report in. gen_sorry.wav - Sorry. gen_stop.wav - Stop! gen_unlucky.wav - Unlucky. gen_wait.wav - Wait. gen_waitord.wav - Awaiting orders. gen_watchfire.wav - Watch your fire. gen_yes1.wav - Yes. gen_yes2.wav - Yes. off_attobj.wav - Attack the objective. off_attsentry.wav - Attack the enemy sentry. off_attwpt.wav - Attack the waypoint. off_carrsupp.wav - Our flag carrier needs support. off_coverme.wav - Cover me. off_defhvy.wav - Enemy defense heavy. off_deflight.wav - The enemy defense is light. off_dephe.wav - Heavy explosive deployed. off_flagget.wav - Get the enemy flag. off_flaggive.wav - Give me the flag. off_flaghave.wav - I have the enemy flag. off_flagtake.wav - Take the flag from me. off_imatt.wav - I'm attacking. off_needsupp.wav - I need reinforcements! off_spotpipe.wav - Pipe spotted. off_spotsen.wav - Sentry spotted. tap_alright.wav - All right. tap_aw.wav - Awww. tap_goaway.wav - Go away. tap_goodgame1.wav - Good game. tap_goodgame2.wav - Great game. tap_myflag1.wav - My flag. tap_myflag2.wav - My flag, you can't have it. tap_nicecapture1.wav - Nice capture. tap_nicecapture2.wav - Nice capture. tap_nicemove1.wav - Nice move! tap_nicemove2.wav - Nice move! tap_niceshot.wav - Nice shot. tap_sneakybastard.wav - You sneaky bastard. tap_thatsucks1.wav - That sucks! tap_thatsucks2.wav - That sucks! tap_thegreatest.wav - We're the greatest! tap_wellplayed1.wav - Well played. tap_wellplayed2.wav - Well played! tap_werock1.wav - We rock! tap_werock2.wav - We rock! tap_yourmine.wav - You're mine! tap_yourock.wav - You rock! Usage: /say_team &tap_sneakybastard.wav You sneaky bastard! Voice Chat You can colorize the following messages: cover me escort me follow me good shot haha i will hold this position move no ok take over this position Usage: /say ^1Ha^3Ha You can disable all of this with /xp_noVoiceChat or /xp_noRadioChat. |