====== Client ====== Commands teamcoach Set the team coach (team captain only). say_coach Say something to your team while coaching. cg_pipFlash Blink count times for time milliseconds. Example: cg_pipFlash 5:100. pip window-/client-id x/w y/h w h Create, delete, move and size PiP windows. Example: pip new 0 10 10 150 100, pip new 0, pip new 0 10 10, pip mv 0 100 100, pip sz 0 10 10, pip del 0. topshots Where weapon is one of MG, SG, GL, RL, LG and PG. Displays the top accuracies for specified weapon. chname Set primary name to current name in the server db on disconnect. chpass Change your password on the current server. teamname Sets the team name. Compmode and team captains only. +vstr When bound to a button: execute downcmd when button is pressed and upcmd when released. specwho List players currently invited as spectators. specrevoke Remove someone from the allowed spectator list. aliases List the 10 last aliases used by this player. Only works on PB enabled servers with g_trackPlayers 1. timeout Call a timeout. timein Call a timein. teamlock (Team captains only, competition mode only) Lock the team to prevent anyone from joining. teamunlock (Team captains only, competition mode only) Unlock the team so that players can join. teamcaptain Appoint a new team captain (Team captains only, competition mode only) or display the current team captain. teamkick (Team captains only, competition mode only) Kick a player from the team, leave out the id to list players in the team. teammute (Team captains only, competition mode only) Mute the team. Only the team captain can use say and say_world, all other players are limited to say_team. teamunmute (Team captains only, competition mode only) Unmute the team. All players can chat normally. next_map Show the next map in the servers maploop and time left until timelimit. refpaks Pakfiles in use by the server, you can use this command to see if the server is using any special paks such as custom skins or models. players This command list all players connected to the server and there client number. Usefull if you want to know clientnumber for /callvote kick , or for /specinvite specinvite This command only works in competition mode. If you want someone to be allowed to spectate your team, use specinvite . You can get the id of a specific player with the players command. All invites are reset if someone leaves your team. ignore This command allows you to ignore chat messages from certain players. To find out what id someone has, use the players command. +stats <0|1> Bid this to a key to show the stats window while you hold down a key. Parameters to this command work as follows: 0: The stats window will show the statistics of whoever you are spectating, if you arent spectating anyone it'll show your stats. 1: The stats window will always show your stats, never the stats of someone you are spectating. If you don't pass any parameters to the command it defaults to 0. +rstats This command will show the round statistics (ie the "Damage given" and "Damage taken" windows) while you hold down a key. The upper part of the "Damage taken" window shows you information about the player who killed you (how much health and armour he had and how much damage he did to you and so on) and the lower part lists all players that inflicted damage to you during the round. The "Damage taken" window lists all players that you hit. Settings cg_connectionIcon <0|1> (default = 1) Show (1) or hide (0) the connection problem icon above peoples heads. cg_forceSkins <0|1> (default = 1) Should always be 1! If set to 0 skins will not work correctly. cg_teamRail <0|1|2|3:0|1|2|3> (default = 0:0) Team colred rails. 0:0 to disable. 1-3 represets the bodypart to take the colour from if cg_customColors is 1. Example: 1:3 means take rail core color from head color and 'swirl' color from legs. s_useClick <0|1> (default = 0) Disable (1) or enable (0) the 'use sound'. cg_cc2DIcons <0|1> (default = 0) Use the custom colors for UI elements. s_ambient <0|1> (default = 1) Disable (0) or enable (1) ambient sounds. cg_noBodies <0|1> (default = 0) Hide (1) or show (0) dead bodies. cg_autoAction (default = 0) The value is a bitfield. * 1 AUTO_DEMO_MAP - Record demo for each map. * 2 AUTO_DEMO_MATCH - Record demo for each match. * 4 AUTO_SS_MAP - Take screenshot for each map. * 8 UNUSED * 16 AUTO_SS_JPG - Use JPG screenshots. * 32 AUTO_DEMO_COMPONLY - Only record in competition mode. * 64 AUTO_SS_COMPONLY - Competition mode only. cg_scoreBoardStyle (default = 2) The value is a bitfield. * 1 SB_OLDSTYLE - Old scoreboard. * 2 SB_NEWSTYLE - New scoreboard. * 4 SB_NEWPING - More ping colors. * 8 SB_NEW_ORDER1 - Column order 1 for NEWSTYLE. * 16 SB_NEW_ORDER2 - Column order 2 for NEWSTYLE. cg_customColors <0|1> (default = 0) If set to 1 custom colors will be used when players are rendered. You can set what color is to be used for enemy and team players with the cg_enemyColor/cg_teamColor variables. cg_enemyColor (default = FF0000:FF0000:FF0000) Defines the color of your enemy in hex numbers. format is HEAD:TORSO:LEGS, example 00FF00:00FF00:00FF00 for a green dude. cg_teamColor (default = 0000FF:0000FF:0000FF) Defines the color of your team members in hex numbers. example 00FF00:00FF00:00FF00 for a green dude. cg_enemyModel (default = '') Set this to the prefered model you want for your enemies. cg_teamModel (default = '') Set this to the prefered model you want for your team members. cg_noMip (default = 0) the value is a bitfield. * 1 NOMIP_LG * 2 NOMIP_RL * 4 NOMIP_GL * 8 NOMIP_PG * 16 NOMIP_RG * 32 NOMIP_BFG * 64 NOMIP_PLAYERS * 128 NOMIP_BLOODTRAIL * 256 NOMIP_FLOATICONS Example: LG+RL+PG+BFG = 1+2+8+32 = cg_noMip 43 This will disable mipmapping for these weapons. This command requiers a vid_restart to take effect. cg_eorColor (default = 0000FF) Sets the background color the end-of-round window. cg_statsColor (default = 0000FF) Sets the background color the stats window. cg_eorPos (default = 5:122) Sets the position of the end-of-round window. cg_statsPos (default = 178:302) Sets the position of the stats window. cg_blood <1|0> (default = 1) This was com_blood, turns blood on or off. cg_drawTime <1|0> (default = 0) Draw the current time in the upper right corner. cg_showPlayerLean <0|1> If set to 0 no player leaning is shown. cg_noProjectileTrail <1|0> (Default = 0) When this is set to 1 it removes all smokepuffs from rockets. A side effect is that it also removes blood trails from gibs. cg_crosshairColor (default = white) This variable sets the color of the crosshair. value can be set to red, green, blue, magneta, cyan,ltgray, mdgrey, dkgrey. value can also be a costum color described in hex in 0xRRGGBB format. For example 0x00FF00 for green color. cg_crosshairStats <1|0> (default = 1) When set to 1 Armor and Health is displayed for the teammate your crosshair is pointing at. cg_oldLightning <1|0> (default = 0) Use either the new (0) or old (1) lightning gun effects. cg_oldRail <2|1|0> (default = 0) The default is to use the 1.32 rail with 'swirl', if you want the new rail but without the swirly part, set this to 1. If you want to revert completely to the ra3 1.5 rail, set this to 2. You can control the core and swirl colors by setting color1 and color2 respectively. cg_roundOverlayTime (default = 3000) With this variable you can set how long the "Damage taken" and "Damage given" windows stay visible after each round. The default value is 3000 which equals 3 seconds. If you want to disable the auto showing of these windows set this to 0 and they will not appear. You can display these windows at any time with +rstats. cg_oldTrueLightning <0|1> (default = 0) If you set this to 1, cg_trueLightning will behave like in RA3 1.5. If you set it to 0 it will behave in the "new" way. cg_trueLightning <0.0-1.0|(0|1)> Depending on your cg_oldTrueLightning setting this will behave differently. It will allow you to set a value between 0.0 and 1.0 if you set cg_oldTrueLightning to 0, otherwise it will only allow 0 or 1 as in RA3 1.5. I recomend you experiment to see what you like best. Chat escape sequences Some special character sequences will be substituted for useful information in the teamchat: \l - Your location \g - Who you damaged/shot last \t - Who damaged/shot you last \k - Who you killed last \p - For where you are aiming ====== Server ====== Settings g_pipCompOnly <1/0> Only allow PIP in competition mode. g_pipAllow When to allow PIPs. Bitfield. * PIP_ALLOW_COACH 1 * PIP_ALLOW_SPECS 2 edit: s_weaponHits <1/0> Toggles Hitsounds on/off Hope that helps a little. If you have further information, pls contact us!