//////////////////////////////////////////////////////////////////////////////// // Quake2 Battleground optional configuration file // // *** If this file exists, it will be read when the first map is loaded *** // // // // This file may contain Quake2 Battleground server commands as well as // // normal Quake2 commands and variable settings, though it is recommended // // that Quake2 commands and settings be kept in a separate file. DO NOT use // // the Quake2 "map" command in this file. // // // // Customize this file to suit your needs. // //////////////////////////////////////////////////////////////////////////////// // edit/uncomment to set the admincode. Mat also be done by setting the // console variable "admin_password" here or elsewhere sv admincode //edit/uncomment to change team skins at startup sv teamskin A male/r2blue sv teamskin B female/r2yell // edit/uncomment to change team names at startup sv teamname A ConCarne sv teamname B CoS // edit/uncomment to set the QWComp-style teamplay modes // Valid "tp" values are // 1 (self/teammate health and armor protect ON) // 2 (self/teammate health and armor protect OFF) // 3 (teammate health protect ON, armor protect OFF) // 4 (teammate health and armor protect ON) sv tp 2 // edit/uncomment to set the QWComp-style deathmatch modes // Valid "dm" values are // 0 (weapons do not stay when picked up) // 1 (weapons stay) sv dm 0 // edit/uncomment to set the maximum number of players allowed on a single team sv maxplayers 4 // uncomment to start in deathmatch mode //sv battlemode dm // edit/uncomment to start in adminmode "admin" or "strict" // (default is "client") //sv adminmode admin // uncomment to turn off "id" command support and team "status" messages //sv disallow all // edit/uncomment to cause the server to switch to DM mode after the given // number of minutes of idle time //sv switch 5 // edit/uncomment to set the timelimit that should be in effect after switching // from match to dm mode (default is 60) //sv tl dm 45 // edit/uncomment to set the timelimit that should be in effect after switching // from dm to match mode (default is 20) //sv tl match 25 // edit/uncomment to set the timilimit for the current mode. NOTE that if the // mode is changed, then changed back, then the default timelimit set using // "tl match" or "tl dm" will be restored (this allows the server admin to set // reasonable defaults for the server, but still allows clients to alter them // temporarily) // NOTE that "fl" (fraglimit) and "dmf" (dmflags) take the same options as "tl" // edit/uncomment to switch the overtime mode. Valid modes are "death" (sudden // death), "timed" (extend match by the given time), and "none" (match may end // in a tie). // The below command extends the match for an extra minute in case of a tie (the // default amount of time to extend for is 5 minutes). sv overtime death // DeCL - Settings set MAX_fps 65 set max_rate 8000 set airaccelarate 0 sv item "quad damage" 1 sv obsmode whisper sv bfg 1 // CoS - Settings set hostname "CoS - DeCL" set motd_file motd.txt