////////////////////////////////////////////////////////////////////////////////
// Quake2 Battleground optional configuration file                            //
// *** If this file exists, it will be read when the first map is loaded ***  //
//                                                                            //
// This file may contain Quake2 Battleground server commands as well as       //
// normal Quake2 commands and variable settings, though it is recommended     //
// that Quake2 commands and settings be kept in a separate file.  DO NOT use  //
// the Quake2 "map" command in this file.                                     //
//                                                                            //
// Customize this file to suit your needs.                                    //
////////////////////////////////////////////////////////////////////////////////

// edit/uncomment to set the admincode.  Mat also be done by setting the
// console variable "admin_password" here or elsewhere
sv admincode 

//edit/uncomment to change team skins at startup
sv teamskin A male/r2blue
sv teamskin B female/r2yell

// edit/uncomment to change team names at startup
sv teamname A ConCarne
sv teamname B CoS

// edit/uncomment to set the QWComp-style teamplay modes
// Valid "tp" values are
//   1 (self/teammate health and armor protect ON)
//   2 (self/teammate health and armor protect OFF)
//   3 (teammate health protect ON, armor protect OFF)
//   4 (teammate health and armor protect ON)
sv tp 2

// edit/uncomment to set the QWComp-style deathmatch modes
// Valid "dm" values are
//   0 (weapons do not stay when picked up)
//   1 (weapons stay)
sv dm 0

// edit/uncomment to set the maximum number of players allowed on a single team
sv maxplayers 4

// uncomment to start in deathmatch mode
//sv battlemode dm

// edit/uncomment to start in adminmode "admin" or "strict"
// (default is "client")
//sv adminmode admin

// uncomment to turn off "id" command support and team "status" messages
//sv disallow all

// edit/uncomment to cause the server to switch to DM mode after the given
// number of minutes of idle time
//sv switch 5

// edit/uncomment to set the timelimit that should be in effect after switching
// from match to dm mode (default is 60)
//sv tl dm 45

// edit/uncomment to set the timelimit that should be in effect after switching
// from dm to match mode (default is 20)
//sv tl match 25

// edit/uncomment to set the timilimit for the current mode.  NOTE that if the
// mode is changed, then changed back, then the default timelimit set using
// "tl match" or "tl dm" will be restored (this allows the server admin to set
// reasonable defaults for the server, but still allows clients to alter them
// temporarily)


// NOTE that "fl" (fraglimit) and "dmf" (dmflags) take the same options as "tl"

// edit/uncomment to switch the overtime mode.  Valid modes are "death" (sudden
// death), "timed" (extend match by the given time), and "none" (match may end
// in a tie).
// The below command extends the match for an extra minute in case of a tie (the
// default amount of time to extend for is 5 minutes).
sv overtime death

// DeCL - Settings
set MAX_fps 65
set max_rate 8000
set airaccelarate 0
sv item "quad damage" 1
sv obsmode whisper
sv bfg 1

// CoS - Settings
set hostname "CoS - DeCL"
set motd_file motd.txt